Upon seeing the trailer for Ninja Blade, I was rather excited. It looked very thrilling and intense, as the trailer showed a man in a leather suit, base jumping over modern day Tokyo, and slicing off the heads of flying monsters, ultimately cultivating in his landing, and eventually killing a screen filling mutant. I thought of all of the fun things that could possibly be included in this game; base jumping over a generously large map, slicing up monsters, and fighting screen filling bosses… but I was wrong.
I downloaded the demo on Friday, and was severely dissapointed. The trailer actually did properly show what the game play would be like, but it was the developers execution that was putrid. The base jumping? It worked like an interactive movie. You didn’t even get to control the character, and simply pressed random button combinations, after subsequent in-game cut scenes showed building and night sky. Slicing up monsters? That was the button mashing in the mundane base jumping sequence, and when you actually landed, you simply slashed at bloodless mutants about fifty times, until they let up. The screen filling bosses? The game couldn’t keep my interest long enough for me to get to one.
The game could be for you, if you’re into slightly repetitive arcade-like brawling, but for something like that, I would spare $50 for when Ninja Blade comes out, and spend $20 on Watchmen: The End is Nigh. Yep, I said it.